/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IView2D.h"

#include "Animation.h"
/**
===============================
Visual representation of the weather 
effects
===============================
*/
class SoundSource;
class Weather;

class WeatherView : public IView2D
{
public:
    WeatherView(void);

    /** Update the weather effects */
    void Update(long dt);
    /** Render the weather effects */
    void Render( IRender* r, ICamera* cam );

    /** Set the weather module */
    void Set(Weather* s) { m_weather = s; };
private:
    /** Randomize Lightning Effect */
    void Randomize(IRender *r);
    Weather*     m_weather;

    /*---------------------------
        Sounds
    ----------------------------*/

    SoundSource*    m_sRain;
    SoundSource*    m_sThunder1;
    SoundSource*    m_sThunder2;

    Image           m_iRain1[4]; 
    Animation       m_rainAnim;
public:
    virtual ~WeatherView(void);
};
